In 2024, I led the "participation-only exercises" initiative. The premise was simple: make it easier to create activities that measured only engagement, without requiring a grade.
We launched in beta, but the problem appeared quickly: without performance data, pedagogical reports became incomplete, threatening the platform's core value proposition for teachers.
After a round of discovery, we iterated toward a solution where teachers could reject incomplete submissions, but the approach felt punitive in an educational context.
In the technical assessment, the final blow: the change affected foundational product concepts, requiring 3 months of heavy refactoring.
After months of discovery and team burnout, the final decision was to discontinue the feature.
I consider this my greatest failure (and learning) as a Staff Designer. I understood that I could have identified earlier the disproportionality between structural technical effort and value return. I learned that not everything needs to be deepened, and it's the designer's job to recommend cutting the initiative before organizational costs accumulate.